| Time stamp Eliminates the effect that network lags have on the chess clock so only real thinking time is counted. Lags correction
Syncs game clocks on each side (you, your opponent and the server) at game end so no decisive moves are missed.
|
|
|
|
DisconnectsThe disconnects processing system employs a Crafty chess- engine for weighing up a game position when a connection breaks. Then it decides either to allow two minutes for restoring the connection or awarding a victory to the player with positional advantage. |